Three Premiere Pro 2026+ CEP panels that read your active sequence and turn it into a project-aware review-marker plan — editorial beats, a deliberate creative-effects pass, and a read-only sequence audit. It never touches your clips, media, or effects. It only writes markers, and only the ones it owns.
This is an honest status, not a marketing label:
Publisher: Trident Social · Bundle ID: com.tridentsocial.socialcutcommander · Version 0.3.0
All three read the active sequence for context. None of them apply an effect, cut a clip, or touch media automatically.
Reads the active sequence name, track layout, and playhead, then builds a marker blueprint for narrative, interview, event, montage, or cinematic structure — story beat, key claim, peak moment, and so on.
Builds a deliberate cue pass for motion, transitions, sound design, graphics, color, and finish. It flags where to make a creative decision — it never applies one for you.
Reports track, clip, marker, and owned-review-cue coverage on the active sequence. It has no marker-write or clear capability at all — audit only.
Runs local ffmpeg silence analysis against a media file you pick yourself, then proposes pacing-review markers. Nothing is uploaded — it never leaves your machine.
Everything on this page that's checked is checked by an automated script you can run yourself — npm test and node scripts/validate.cjs inside social-cut-commander/.
--check syntax validation.[EIS] ownership prefix.None of the checks above open Premiere Pro. We have not confirmed the panels render correctly, that the ExtendScript host bridge actually talks to a live Premiere session, or that markers get written to a real sequence. That proof requires a clean-machine install and a manual pass inside Premiere — which hasn't happened yet. If you request access and try it, what you find is genuinely useful signal for us.
[EIS]-prefixed markers (plus legacy [SCC] markers from earlier internal builds) — your other markers are never touched.| Requirement | Detail |
|---|---|
| Host app | Adobe Premiere Pro 2026 or later (CSXS 12 runtime) |
| OS | macOS (install script targets ~/Library/Application Support/Adobe/CEP/extensions/) |
| Debug mode | Unsigned extension — requires defaults write com.adobe.CSXS.12 PlayerDebugMode 1 |
| Local media analysis | Optional — Local Pacing Review needs ffmpeg on your PATH |
Tell us your Premiere version, OS, and what you cut. We'll send the install steps and want your honest notes back — that's what early access is for.